The Internet of Things (IoT) is the connection of physical devices (smart devices, connected devices) that are are connected via the internet and with embedded electronics, sensors, electronics and more are able to collect and exchange data.
IoT integrates physical things into computer based systems. IoT encompasses technology to allow for smart homes, smart grids and smart cities. An example of IoT includes controlling your thermostat from your phone to turn on your air conditioner or heater away from home.
The above graphic from Libelium (Full Article Here) demonstrates what an IoT smart world would look like.
As the Internet of Things changes the way we live, it also changes the way we learn. Here are some IoT projects in which youth can currently engage.
- Microcontrollers. Microcontrollers are a great way to start with IoT because youth can try some programming to control LEDs, motors, sensors, relays and more.
- 3D Printing. 3D printing provides youth the opportunity to design their own components for IoT, hacking and maker projects.
- Coding. Youth who can code will be able to program systems for IoT. There are a lot of great open source coding resources. Here are a few:
- A Beginner’s Guide to Understanding IoT